ASTRONEER
A solar system of possibilities.
Your next expedition starts here.
One place for your worlds. Ready when you are.
/mnt/unas_plex/PS5Fixed libraryA solar system of possibilities.
Your next expedition starts here.
Prepare PKGs and RAR sets from your fixed library. Jobs run one at a time and continue when you close the browser.
Choose a game from your library to begin.
Settings appear when a game starts.
Explore game profiles ↗Viewer size controls the stream canvas. The game may render internally at a higher resolution.
Keep the settings that work. Give experiments their own space.
Run this custom profile first, then record the milestone you reached.
A clearer picture of how your session runs.
Every game targets 1920 × 1080 at 60 FPS: 16.67 ms per game frame. Launch a game, settle into a repeatable scene, then record. Each run saves the game version, active profile and build.
Emulator CPU and RAM belong to the game process. Host CPU and CPU pressure reveal competing work. GPU, VRAM and power include other applications.
Standard recordings collect host telemetry and leave gameplay performance unverified. Native frame measurements and approximate overlay snapshots are labeled separately in run history. A 60 FPS stream or client bandwidth test does not establish 60 FPS gameplay.
| Scene / profile | State | Game timing | CPU avg | Host CPU | GPU avg | Peak RAM | Samples | Export |
|---|
For meaningful comparisons, repeat the same scene, duration and cache conditions. CPU 100% = one core. Exports include raw samples.
See what Linux receives from the browser or Mac client.
Test input goes to a separate Linux receiver. Your game keeps running independently.
Start a test session, then connect here or from the Mac client.
Derived from keys received by the Linux test window. This is not a readback from the game. Stick values are digital; mouse movement is shown separately.
NoneUnmappedNoneMouse position0, 0Mouse delta0, 0Mouse buttonsNoneWheel total0, 0No clients connected.
Use the same RFB transport as the game viewer, with the test stream endpoint. Read the shared telemetry from any device to verify delivery.
The copied stream URL includes the current connection token. The handoff explains startup, press/release events, polling, and mapping checks. Audio integration guide ↗
Recorded by the Linux receiver, including short taps. Export retains the latest 1,000 events. Clearing this view leaves the server trace intact.
| Seq | Host time | Event | Received data |
|---|---|---|---|
| Waiting for host input. | |||
Your games’ trophies, read directly from their local files.
Local files. Local compute. A little visibility into both.
No session log loaded.